Game Modes is a way to play in Diep. Currently, game modes are rotated so you will not always see the same modes available when you visit the site.
Players can switch Game Modes before they enter a room by clicking their respective buttons.
The player spawns into the Arena at Level 1, like in every other game mode, as a basic tank.
The goal in Free For All is to work one’s way to the top of the scoreboard. To get experience, kill any enemy tanks or polygons.
There must be at least 10 players for this mode to begin. When there are enough players, a ten-second countdown will start. Other players can still join while the countdown is taking place, but not after the game begins. Once a player dies, the player will not be able to respawn on the same server, and the player will be redirected to another server instead. The last player wins, and if there is one player left, the arena closes. As the players are killed, the arena shrinks. Leveling up in this game mode is quicker, as XP gain has been multiplied by 3 and there is a passive gain of XP to speed up the game.
Players are split into two teams which are designated by either red or blue level 1 basic tanks. Points are gained the same way as in FFA, but the player cannot destroy tanks of the same color. Wandering too close to the enemy’s spawn area will alert the base drones, who will swarm and kill any nearby enemy on sight. Any bullets that travel into the opponent’s base will disappear. These two factors prevent spawn killing, unlike in FFA.
Also unlike FFA, the scoreboard displays what team color each player is. The main player's goal of 2 Teams is to have everyone on the scoreboard be on their team. After a team has filled the scoreboard for a certain amount of time, the arena will be closed.
A game mode similar to 2 Teams, except all players are split into 4 separate teams now. The player's tank will spawn either in the red, blue, purple, or green (team. Otherwise, the gameplay is exactly the same as 2 Teams, with the added complexity of two additional teams bearing onto the player.
In Domination, players and their teammates work together to capture 4 Dominators located on the map, while also competing with the opposite team for control.
Dominators are powerful, stationary turrets, and can quickly destroy any tanks careless enough to venture too close. To capture the Dominators, players have to deal damage to them until their health bars are depleted. When a Dominator is captured, it takes on the color of the tank that dealt the last blow, regains all its health, and will attack all tanks of the opposite color. Until it is captured, a Dominator remains yellow, signifying that it is neutral, and will attack all tanks. Neutral Dominators need to be killed only once to be captured, but enemy Dominators become Neutral Dominators on kill instead of being immediately captured.
Once a Dominator is captured for the team, a player on that team can control it by pressing H, if there is not another player already controlling it.
Once a team claims all four Dominators, the game ends and arena closes to shut down the server. Leveling up in this game mode is quicker, as XP gain has been doubled to speed up the game.
The players will spawn at random teams and points on the map. Available Teams are Red, Green, Blue, and Purple. As usual, players with the same color will be unable to damage each other. It is, however, possible to switch teams on purpose by allowing yourself to die into the desired color.
The player's aim of the game is to convert every single player into their team. Once a team has “tagged” every player in the map, the game ends and the arena closes. If another player kills them, they will respawn on the team that killed the player. If a player dies because of a polygon, however, they will stay on their team’s color.
The leaderboard shows the number of players each team has. As time elapses, the arena itself shrinks, at around every 12-13 seconds to speed up the game.
Maze mode is essentially FFA but with a caveat: random walls litter the map, making survival much more difficult, as it is easy to get lost, cornered, and trapped. Maze walls are completely solid, and cannot be penetrated by tanks or their Bullets; only Crushers and Arena Closer Bullets can pass through them. These walls have friction, so grinding against them will slow the tank down. The walls also have a lot of bounciness, causing any speeding tanks to rebound off them (but without inflicting any damage to the tanks).
The Pentagon Nest along with its Crashers still exist in this game mode, though they might be entrapped in the walls (however, as stated before, Crashers can move through walls).
Unlike in other game modes, Bosses do not spawn in Maze. After 5 hours have passed since the start of the game, the match is closed.
Sandbox mode is for testing classes and builds. It is possible to invite other players to the room by pressing the “Copy party link” button and sharing the link with friends. The arena’s size along with the number of shapes that spawn in it varies depending on the number of players connected to it.
K
- Level up. Maximum level is 45, even for special classes. Holding K will level up the tank quickly.
\
(Or other keys, possibly depending on the keyboard the player have) - Cycle between all available classes (including all types of Dominators, the Mothership, and the Arena Closer)
O
- Self-destruct instantly.
;
- Enable/Disable God Mode (may not work on some keyboards)
All tanks start out small, even Tier 4 classes, but, as normal, grow in size as they gain levels.
Bosses still spawn in Sandbox, given 50-60 minutes have passed.